
Sang-Eon Park, Jisu Chung, Jeonghyun Lee, Minwoo JB Kim, Jinhee Kim, Hong Jin Jeon, Hyungsook Kim, Choongwan Woo, Hackjin Kim, Sang Ah Lee (Seoul National University)
PLOS Digital Health (2024)
- Abstract:
- The researchers created digital tasks to measure how people’s thinking and feelings may be biased, across ages and in clinical groups.
- They provided a 2-week gamified training and found emotional bias went down in the training group, especially those with anxiety.
- EEG changed in ways that matched improvements, suggesting possible digital therapy tools.
- Findings:
- Negative emotional stimuli slowed responses more than neutral or positive stimuli, especially in people with higher anxiety.
- The tasks worked similarly across children, adults, and people with depression.
- Two-week digital training reduced emotional bias; that reduction was linked to lower anxiety.
- EEG markers (frontal alpha/gamma power) tracked with emotional bias and its improvement.
- Conclusion:
- Digital, game-style tasks can help assess and reduce emotional-cognitive bias in mental health.
- Brain-wave changes suggest these tools could monitor treatment.
- More work is needed to apply this broadly and in real-world settings.
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